xroyal_bratx: → <user name="kagaminokakera"> (Default)
[ Ishtar Aging Up Outline ]

→ 8 Years later for Ishtar so 19 → 27
→ together with Duzell. Because she only had Duzell with her for the last 8 years, she's become completely attached to him more than ever. Facility had initiated her confused feelings but as the years passed, she learned that he is much more important to her than she gave him credit before. Ishtar will do anything in her abilities to protect Duzell and make sure doesn't end up dead again. She's completely attached to him and there's a possibility that she has fallen in love with him since she doesn't have Darres here for her anymore and she was considered a clone of Facility, she put many things into consideration.
→ ishtar has learned to deal with deaths and blood as well as fighting on a daily basis so her personality will be more accepting towards fighting and killing. she would even go as far as killing if she had to to protect the people she cares about. Ishtar's resolve is a lot stronger in Animus after 8 years than it was before.
→ is able to defend herself much better than ever. she can even take on a few people without much trouble now. she's not confident of her abilities, but she's learned how to cope with the fact that she needs to grow up and she can't be protected forever, so further betters herself int his field so she can take on her own rate.
→ she's already used to all the weird experiments of Facility so Animus only helped her cope with it more.
→ She's a lot more agile with her magic and she won't easily pushed around. She can use her healing abilities really well and her attacking magic has excelled amazingly from her past self. Ishtar also knows how to use Sidia to it's full extent.
→ stronger relationships with the people she knows at animus
→ appearance changes:
    longer hair
    taller body 5"4' (Facility Height) → 5"6' (Age 27 of Animus)
    longer face
    fuller figure → actually looks like a young woman
[ Kuwabara Aging Up Outline ]

→ 12 years for Kuwabara 18 → 30
→ older and mature personality
→ not as hot headed
→ much more in tun with his spiritual awareness and his spiritual abilities. His power level at this time will match close to Yusuke's S Class Youkai powers. He's determined to become stronger, so he trained himself to be stronger just so he would remember Yusuke and what they had when he was at Animus and in their own respective worlds. Kuwabara becomes more intelligent with what he does and often tries to be a little level headed.
→ He won't discriminate females as much in a sense of just not wanting to hurt them. he's learned that girls and women can pack a punch and they wanted to be treated on the same level as him. He still won't hit them or punch them but he will be more casual with them rather than super respectful. He'll also have his kitty boo growing pretty old at this point. Eikichi will be a much bigger kitty.
xroyal_bratx: → <user name="kagaminokakera"> (Default)
will be dreaming. Her dream will bring her back to a mesh of Pheliosta, her home and Rezenia, another place along the borderline along the Pheliostan country. At first, it will be like walking in a fairy tale like world, streets filled with cheerful children, singing and dancing and meadows filled with the fragrance of blooming flowers. However, the closer they get to the Pheliostan castle,the more dangerous it would appear to be. Shadows lurking behind the vegetation that surrounds the castle, and glowing eyes of nightly creatures. These creatures will either be zombie like vampires who are mindless and only seek to fulfill their mission, or low level vampires who float around with wings on their back. They're non friendly and they're out to kill for a meal. The castle's charms keeps it out, so once you're inside the Pheliostan castle, you're safe.

However, the castle will be distorted into cellars that contain monsters of every kind trapped behind cages and screaming and clawing for their release. They're not harmless and they do not know human language. Amongst other things, the castle will have plenty of safe zones, but they twist and turn into images of blood and death. It will have a cold and unhappy feeling. In short, this will be a mix up of what Ishtar's last memories in her world was like. The castle of Rezenia and her cousin's death, followed by the vampires that originally haunt the hallways of the Mill Seii castle. Though this will all only take place in the specific location of Pheliosta itself, just mixed into it because of Ishtar's memories.

It's quite a dangerous world so I'd say be prepared to fight off some monsters from her dreams.

---

So let's break this dream scape description into actual levels. It will mostly appear like a fairy tale like world with a lot of different things you could see from a fairy tale story book. So, horses, carriages, streets filled with people dressed in old style clothing is the best part.

Pheliosta is not the beginning of the dream. You will wake up in the middle of a meadow filled with rainbow coloured flowers with pleasant scents. At least, until they started to wither and you see Ishtar's silhouette running into the forest following a transparent image of a boy. Within in the forest you get to meet the wonderful lurkers of it. They're not friendly and they sure as hell would love to take a bit or two out of you. They're vampires and they're more servant level vampires with little magic so they won't do much more than fly around you and try to lure you to them. The distinctive difference between low class vampires and stronger vampires is the wings on the lower vampires' backs. The stronger ones don't have wings and they look one hundred percent human minus their alluring beauty and glowing eyes of red and purples. It depends on which vampire as well. They'll haunt you and won't vanish until you hit the next level.

Which happens to be the village like setting. Children being taken down for stealing bread for their families, and villages eying you suspiciously as you wander down their way. The people are almost pleasant and the stores consist of many businesses including the strong smell of bread and the putrid smell of the butchery. You continue through the village to meet the large castle grounds. within the castle grounds, you'll be met with many more vampires that lurked outside the walls of the castle. These vampires are low level and have no use other than to be undead assassins. The castle wards keeps them out and if anyone were to accidentally destroy those interesting legsaram designs on the walls and such, then these little hellions will be able to enter the castle and feed on its prey. They are ancient assassins that lurk outside of the castle because they cannot enter it. If there are no means of entry, they simply hang by the walls and away from the charms that the castle has. They are simply the easiest of the vampires to be destroyed.

The Pheliostan Castle appears to be a large structure lined with many buildings and towers. They intertwine and connect a different levels. One can get lost in it without knowing their way around the castle. Don't worry though, if you ask a servant or two they might gladly lead you to a specific location as long as you don't appear suspicious. If you appear suspicious, there might be random soldiers or knights trying to get you to leave. Unless you request or schedule an appointment with the princess, you can't really wander around the castle, but if you can catch the silhouette of Ishtar running around with her guards chasing her, the girl might teach you a trick or two about playing hooky in the castle and stealing food from the kitchen.

One wrong turn from the Pheliostan Castle, and you'll end up in the cellars. These cellars don't appear to be part of the overall castle itself. It seems like they were muddled together at the last moment. These cellars smell of rotting flesh and decay. The metal bars are cold to the feel and monsters of all kinds are slamming against them, shouting in words you can't understand. The monsters were captured and treated as objects for experiments. You'll catch Ishtar standing in the corner, dressed as a man staring off into space while trying to explain the situation to the monsters. If you don't try something right away, she might end up letting those terrible things loose and you might end up trying to fight for your life. Well, if you have the magic to stop these creatures. It seems like Holy Magic is the only thing that works, but don't worry, there's a strange red haired teen that stands to the other side of the dungeon and maybe, just maybe he'll give you a hand depending on what your move is.

Ishtar will eventually vanish from the place if you don't keep track of her long enough. Good luck chasing the princess down again. She won't stay in one place for long.

When you leave the cellars, you find yourself in a place that isn't quite the Pheliostan Castle anymore. These walls were different, with different linings and decorations. It seems that it lacks the legsaram charms and the ruelles that seemed to guard the Pheliostan Castle. This place is part of Mill Seii and its floors are haunted by many ghostly figures of vampires. They might be powerful or not, you do not know but these creatures have no wings and they float about minding their own business. You might get a glimpse of a young man with brown hair and blue eyes, short in stature but emitted a dark aura that would make anyone's body chill slightly. He doesn't seem to care about your existence but he likes to keep the company of vampires and ghostly figures alike. It seems like these monsters are waiting for something but you don't know. It's better to run along and leave this specific area before the vampires decide they think you're interesting and play with you.

These things of course are easier to kill than high level vampires. They're ghostly figures that haunt the place with abilities a little stronger than the winged vampires that you saw in the forest. They don't seem to care for the existence of strangers but don't touch their host, it might be a bad idea. Ishtar's voice will be heard screaming somewhere down the hall. You don't know which one but there's definitely a door that you will find.

The last location is a castle where it is impenetrable by vampire or monster means (Unless you are deemed a high level enough monster or vampire to pass through without being reduced to dust or water. Even so, it will weaken you to some extent.) It is covered in charms completely and screamed holy everywhere you walked. There's a loud exploding sound and it seems like someone whispered to you that it is a 'Death Detonation,' meaning that there is a fight going on and there is a possibility of death happening. Before you even get a chance to react, the explosion continues and a room is lit with a huge magical force. You then hear Ishtar's strangled cry from somewhere, followed by a blood curdling curse. You don't know what's going on but it's best to find the hysterical girl before she bloodies the room with her anger. You will probably make a break for the Rezenian castle and realize when you make it to the room, that there is a mess everywhere. The bed is overturned and the floors were destroyed with spells. There's a body of a man curled on the floor, not breathing. His silver hair matted against his face and blood trickled down his mouth as he breathed his last.

The King of Rezenia was standing over him with a sword,and Ishtar's form was already there holding onto the dead figure. The smell of blood and rotting flesh can be picked up. Ishtar screams bloody murder, accusing the man with the sword of killing her cousin. Ishtar won't let it go so easily, so it's best to make a decision whether you should invade this situation or not. In the end if you make it through all of this, the scene will change one last time. The scene is a large tower, surrounded by vampires who seem to have no power in this tower. Its charms can turn a simple monster to dust and water monsters to puddles of water. These giggling things seem to be pointing to a door that seems to be locked and filled with even more charms on the outside. It seems like Ishtar is up against the wall with the body of another unfamiliar man not so far from her.

If you pull open the door, the dream will end there. There is nothing else you can see from here, but there has to be some help. Maybe you need Ishtar to tell you something, or maybe you need that vampire over in the corner to help you undo the enchantment on the door. Either way, you'll get your answers and the dream will end there if you make it this far.
xroyal_bratx: → <user name="kagaminokakera"> (Default)
(original canon)

► Ishtar letting Duzell bite her aunt for high amusement → (Lucy/Nyuu)
► Ishtar picking flowers with her Aunt Sonia → (Lavi)
► Ishtar zapping a bandit with her magic to save and old man
► Ishtar having to think deep about what to do with Lassen → (Roxas)
► Duzell changing from a cat to the vampire king
► Duzell and Ishtar pretending to be twins
► Ishtar making Duzell cross dress
► Yujinn's death. → (Allen Walker)
► A conversation with Sharlen about Sidia → (Grell)
► Ishtar running in the way to protect an old man while the bandit slices at her → (Yukina)
► Ishtar watching Duzell dying to protect her and Darres → (Komui Lee)

(facility based)

► Ishtar getting cut up by Duzell
► Ishtar getting saved by Kuronue
► Ishtar getting hurt by Kurama
► Ishtar getting comfort by Duzell
xroyal_bratx: → <user name="kagaminokakera"> (Default)
Rating: G - NC17.
Death: Possible yes, but discuss it with me beforehand
Death Count: 1 (a_facility death)
Smut: No unless we really need to go there, then discuss
Allowing: Hetero only because Ishtar is canonly straight

[ ooc: basics ]

Backtagging I'm always open for bagtagging. It's my best friend really since I'm uber slow sometimes XD
Picking up LATE old tags: I love finishing old tags. I mean I never want to leave anything incomplete if I can help it.
4th Walling: No.
Canon Puncture: No please
Offensive Subjects: Ishtar likes to say offensive things. She once told a guy "Give me your money and I'll show you where you can shove it." She's got a pretty bad mouth if she does get into that mood. She says perverted things once in a while....like kinks and she likes to ship pretty boy with other pretty boys and stuff.

[ ic: basics ]

Hugging: All the hugs. Ishtar loves affection and any affection she would not mind just as long as there aren't any weird awkward creepy hugs or something that makes her uncomfortable then it's fine with her.
Kissing: Go ahead and kiss her but she won't be happy about it. She saves her kiss for her love only but kissing on the cheek or hand is okay. She is used to it.
Fighting: Ishtar is not much of a fighter so if there any fights that require her to fight too much she won't fight well. She's terrible at it and she doesn't want to fight. She prefers to avoid it if possible but yes it's fine.
Injuring: As long as she does lose arms or legs or anything other than fingernails or skin then it should be okay. If anything is excessive beyond that then please talk to me first. Other than that get happy with hurting her.
Killing: No killing without my consent. Please discuss
Mind Reading: Go ahead she's an easy read but there are certain things I would not want to be divulged to public so please tell me if you want to mind read so I can tell you what is okay and what is not.

[ ic: animus basics ]

Location: Floor 2, Room 02-13
    current roommates: Satou Kuroneko, Aelia (in which Ishtar has yet to meet)
Current Job: Nurse
xroyal_bratx: → <user name="kagaminokakera"> (Default)
Rating: G - NC17.
Death: Possible yes, but discuss it with me beforehand
Death Count: 0
Power Level: 5/10
Smut: Sure, but it has to be leading somewhere. Not pointless.
Allowing: Allowing mainly just Hetero. She's straight.
Suite: 19A
Weapons: The Vampire Slayer Sidia, aka the Holy Sword
Pets: Phelios the Tribble, Vampire King Duzell as her cat Duzie
Items: Duzell's Voodoo Doll, Ichiru's Voodoo Doll, Gaara's Voodoo Doll, Gaara's Cactus, and Gaara's Teddy Bear.
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